Combo Master Ability: Oraxs is a Master at Aerial Combat and preforming amazing combos. This allows him to be very acrobatic in the air and on the ground when swinging around
Aerial Recovery: Class: Recovery Element: None Rank: D Cooldown: 0 Oraxs does a flip using the momentum of the knock back that has been dealt to him. This pushes him forward towards his opponent when sent flying he can then ollow this up with a spin slash that deals major damage and knock back..
Arm Equipment
Oraxs's Robotic Arm: Oraxs Robotic Arm is his replacement right arm and is made of condensed gold, silver, steel, titanium and iron. He lost his arm in the battle with his Parents Murderer. It has a molten core that derived from the center of a dying planets core making his fire hot enough to condense water to steam upon impact. This arm allows him to use most of his fire and explosive abilities. It has 3 modes.
Normal Arm: This mode is for everyday use outside of battle.
Claw- This mode is used for battle utilizing the core of the planet to use fire abilities and explosive metal abilities
Buster Cannon: Oraxs utilizes the Core in his arm turning it into a buster cannon. This allows him to use dark plasma shots, able to charge the shot for a bigger blast.
Oraxs's Gargoyle Tattoo- Oraxs's Tattoo is A Dark Mark He Gave himself after defeating his parents' murderers, this allows him to Conjure a Dark Shield to block from attacks.
Swords
Name: Leviathan
Class: Great Sword
Rank: D
Description: -See Spoiler-
Leviathan, also known as Wind Cutter, is an indestructible great sword that seems to be pieced together by many other parts like a puzzle. It has one simple ability which is to send nearly invisible waves of energy that cut through stone.
Name: Leviathan's Ghost
Class: Axe, Spear, Sword.
Rank: C
Description: -See Spoiler-
Leviathan's Ghost, also known as The All In One Force, is an indestructible weapon that is made together by what seems to be the same pieces that made up Leviathan, this weapon includes an axe head, a spear at the bottom, and a swords blade. Leviathan's Ghost get's its name from its ability to cut through any substance and turn invisible hiding its true form.
Name: Leviathan's Guillotine
Class: Sword and Dual Swords
Rank: B
Description: -See Spoiler-
Leviathan's Guillotine, also known as The Decapitating Scarabs, is a sword with a hand guard, it's blade can pull apart to reveal a small crystal that glows. The crystal will summon other blades and will fly out from between the blades two half's, the blade now spilt down the middle can also clamp together decapitating body parts. The blades which are summoned act as clamps and decapitate any body part that it touches other than its wielders. The blade can also split in two forming two swords, when clashed together large clamps will be sent flying to decapitate limbs of his opponent.
Leviathan, Leviathan's Ghost, and Leviathan's Guillotine:
Staffs and Blunt Weapons
Name: Ruyi Jingu
Class: Magic Staff, Martial Art Staff, Bow and Arrow.
Rank: D-A
Description:
Ruyi Jingu:
Ruyi Jingu's Power is shown through its magical abilities and changing of forms. It gains power as its wielder goes through the ranks and improves in his or her own power. Oraxs occasionally dual wields this with his Scythe. He uses the staff for magic needs as well as its physical form.
Class: Booster Element: None Rank: D-A Cooldown: 0 Magic Cast Boost: The Staff increases all the Spells and Magic abilities, Increasing their power such as firing bigger fire balls, creating giant spiraling darkness within the circle found at the top of the staff, shooting bigger beams of energy etc.
Class: Projectile Element: Darkness Rank: D Cooldown: 0 Ring Aura: Oraxs removes the ring from the top of his staff and they position around him starting at the top and having the rest of the rings divided equally on both left and right sides. this allows him to use Dark Barrier and Ring Shot As Well As Black Cannon.
Class: Shield Element: Darkness Rank: D Cooldown: 3 Dark Barrier: Oraxs opens the circle releasing the rings that were in it. They quickly form around Oraxs creating a full bubble shield around Oraxs that lasts 10 seconds (1 post) This deflects physical and magical/elemental abilities from all sides.
Class: Projectile Element: Darkness Rank: D Cooldown: 1-9 Depeding on how many rings he shoots from Ring Shot: Oraxs can shoot one shot from any ring(s) of his choice they have a 50% chance of paralysis to which ever limb they hit, if hit in the chest its a full body paralysis.
Class: Transformation Element: None Rank: D Cooldown: 0 Bow Form: Oraxs bends his staff back creating a full metal bow. He puts four Rings on hi left arm, the arm which he holds the bow with, four ring in front of the bow for aiming and forming the arrow, and one ring on his right arm four forming the arrow and drawing the full metal string
Class: Projectile Element: Darkness Rank: D Cooldown: 0-4 Soul Arrow: Oraxs Can Shoot Four Arrows from his bow at once. If he shoots more than one arrow it creates a cooldown time for his next shot. The soul arrow is a arrow made from darkness that steals mana power from his oponent.
Class: Projectile Element: Darkness Rank: S3 Cooldown: 25 Black Cannon: Oraxs makes the rings go infront of him forming a circle. Dark energy with lightning attributes start creating static forming a star and connecting all the rings together creating a circle. In the middle of the star a black hole with a purple outline is there. He twirls his pole and smashes it into the hole which causes the star to stretch creating a cone. The whole star goes black and continues to stretch as the electric attributes dissipate just turning into an aura of dark energy. The cone now stretches more covering Oraxs completely within it. Oraxs uses his eye sacred eye technique to see where his opponenet is and able to sense his movements so he can get a great shot. As soon as Oraxs says "Fire" the cone releases him shooting of instantly breaking the sound barrier. Upon impact with the ground a giant pillar of black and dark purple energy shoots up scorching the sky, if caught in this blast that reaches a mile you are drained of your dark energy from your heart and soul as well as life energy. If hit with the shot it is a piercing shot that goes directly through you draining life energy than creates the pillar. All the drained energy goes to Oraxs increasing his immense dark power.
Scythes Name: Soul Keeper
Class: Scythe/Crux
Description:
Soul Keeper:
The Soul Keeper's abilities lie within it's forms, and has three powered forms following it's normal form as well as the Crux form where Oraxs bends the pole inwards for easier maneuverability.
- Form Name: Angel Hunter - Form Class: Divine Providence - Form Rank: B-Rank - Form Description: Angel Hunter, being a B-Rank form of Soul Keeper, doubles the scythe's blade for better reach, however weighs it down moderately. The blade takes the appearance of an Angle's Wing, however the only difference being that the blade is still just that, a blade. In addition, it appears to glow a dark purple with slight black lining.
- Form Name: Demon Hunter - Form Class: Dark Contract - Form Rank: A-Rank - Form Description: Demon Hunter, being Soul Keeper's A-Rank form, quadruples the scythe's blade for better reach, however slightly weighs it down. The blade takes the appearance of a Demon's Wing, however the only difference being that the the blade is still just that, a blade. In addition, it appears to glow a dark blue, with slight black lining.
- Form Name: Death Hunter - Form Class: Light Removal - Form Rank: S-Rank - Form Description: Death hunter, being Soul Keeper's S-Rank, enlarges the scythe's blade by six times it's normal size, however barely weighs it down. The blade appears to take the form of bone, similar to a Dragon's Skull, however there's a major difference. The blade is actually far stronger than Titanium, and though it may look like bone, it's actually magically inclined. In addition, the scythe's blade is covered in nothing more than a black aura, almost seeming alive.
- Form Name: ??? - Form Class: Soul Seal - Form Rank: S3-Rank - Form Description: Oraxs's second to last form of his scythe. No one has ever seen this ability due to its impossible amount of power. It increases the scythe by eight times its normal size. The Blade glows with immense black purple and blue light. Even with the new size it doesn't weigh the scythe down, it in fact makes it lighter. It is able to cut through any material, and repel all elements and affinities.
Mythical Weapons
Name: Dark Wraith
Class: Broad Sword
Rank: D
Description:
Dark Wraith:
The First Form of Oraxs's keyblade. This is the original keyblade that he slayed his parent's murderer with. It has no special abilities besides Oraxs's defualt finishers and ground combos since he has not learned them yet. Since it is part magic key it can unlock anything. If anyone tries to use This weapon other than Oraxs, it will disappear and than reappear in Oraxs's hands.
Name: Dark Wraith+
Class: Broad Sword
Rank: S2-Rank
Description:
Dark Wraith+:
Dark Wraith's Abilities Show Through Its Combos and Special Attacks. Since its part Magic Key it can unlock anything.If anyone tries to use This weapon other than Oraxs, it will disappear and than reappear in Oraxs's hands.
Black Cresent: Class: Projectile Element: Darkness Rank: B Cooldown: 2 Sends out a curved darkness energy blade that can be charged to different levels increasing in size (max 50)
Maverick Hunter: Class: Projectile Element: Darkness Rank: B Cooldown: 5 Level 50 Black Cresent Oraxs does an star combo with his blade sending giant Cuts of Energy Through the air.
Class: Ranged Throw Element: Darkness and Physical Rank: A Cooldown: 4 Black Raid: Oraxs Throws his Keyblade like a spinning wheel engulfed in darkness to hit his opponent he summons it back and throws it 5 times hitting his opponent 2 times with its spin. (2 hits each throw, throws keyblade 5 times, 10 total hits)
Class: Dash Element: Darkness, or Fire, and Physical Rank: A Cooldown: 5 Dark Rave/Flaming Rave/Sonic Rave: Oraxs cloaks his in darkness, fire, or dosen't cloak it at all. He dashes his opponents 5 times with a quick slide stab motion and than finishes it off with one last super fast stab which deals huge knock back, a 75% chance of stun, and deals three hits (8 Hits total, Quick Slide Length is about 7 Feet, Quick Slide: Oraxs pulls up his non leading foot and pushes it down to the ground and pushes it forward creating a slide. )
Class: Projectile and Combo Element: Darkness and Physical Rank: A Cooldown: 6 Dark Ragnarok: Oraxs does a combo that starts off on the floor or in the air, Either way it will get his opponent in the air the last hit will knock them back. At the end summons a magic circle that shoots out swirling balls of darkness or fire that leave a trails, will home in on the opponent(s) (6 Keyblade Hits, 12 Homing Darkness/Fire, Shots are dodge able meaning not all will hit.)
Class: Physical Combo Element: Darkness and Physical Rank: S Cooldown: 7 Ars Darkrai: Oraxs swings his keyblade with fury and speed unleashing a high hit combo in a short amount of time. The last three hits are heavy spins where the final blow he does a front flip and smashes his keyblade in a downward smash that creates a small darkness or fire pillar that creates a small shock wave on the floor (16 Keyblade Hits, 1 hit from the pillar, 1 hit from the shockwave. Total hits 18)
Class: Physical Attack Element: Physical Rank: A Cooldown: 5 Zantetsuken/Zantetsuku Counter: Oraxs does one lightning fast quick step and does a back handed slash with his keyblade causing devastating damage, If the attack is succesful Oraxs will be behind his opponent. Zantetsuku Counter is after Oraxs blocks he follows up with Zantetsuken right after. Oraxs can also cancel this ability and switch it into Ars Darkrai by using the quick step and stopping right infront of his opponent, hitting him with the first hit of Ars Darkrai instead of Zantetsuken's strike.
Class: Physical Combo Element: Physical Rank: D Cooldown: 0 Oraxs's Aerial Combo- Oraxs does 3 swings with his keyblade. He has a default combo finisher where his after fourth hit he does heavy swings than a flip swing to hit his opponent away. (7 Hits)
Class: Physical Combo Element: Physical Rank: D Cooldown: 0 Oraxs's Aerial Combo Finisher- Oraxs does 4 swings with his keyblade. Afterwards follows up with multiple slashes that leave glowing dark blue streaks with each swing, than does some aerial flips and spins to finish it of with one swing.(11 Hits)
Class: Physical Combo Element: Physical Rank: A Cooldown: 2 Dark Hurricane : Oraxs's Alternate Aerial combo he does a flip the keyblades trail glows even more with a light purple light, while he spins in mid air he hits his opponent than an upper cut leading into one last flip, at the end of the second spin he smashes them up than back down to the ground. (Each Flip 4 Hits for a total of 8 Hits plus two uppercut and smash. Total Amount of hits is 11)
Class: Physical Combo Element: Physical Rank: D Cooldown: 1 Oraxs's Ground Combo- Oraxs does 4 swings with his keyblade. He has a default combo finisher where his after fourth hit he does a jump swing to hit his opponent away.
Class: Combo Chain Assit Element: Physical and Darkness Rank: B Cooldown: 0 Dark Ground Impact : Oraxs can interrupt his sword slashing combo and use Dark Impact, where he takes the tip of his blade and smashes it in the ground causing a shockwave of darkness to form a circle around him lifting his opponent up and flips over his sword pulling it to do an aerial combo. (Oraxs Cannot Use This ability after his combo finisher because that would defeat the purpose of a combo FINISHER.)
Class: Combo Finisher Element: Darkness Rank: A Cooldown: 4 Dark Explosion At The End of Oraxs's Ground Combo,Oraxs launches a guard breaking stab and then Slashes his Sword downwards summoning 4 balls of darkness to rotate around him hitting his opponent once with each ball. he uses this move as a combo finisher sending his opponent flying. (Oraxs's Ground Combo is 4 hits, plus his finisher is 5 hits for a total of 9 hits. Oraxs can switch his 4th hit in his ground combo to Dark Impact. which will lead him to his Aerial Combo)
Class: Combo Finisher Element: Darkness Rank: B Cooldown: 3 Void Ripple: This is another combo finisher, after his last slash Oraxs will raise his keyblade fast and that will cause a burst of dark purple blue energy to burst like a bubble from his keyblade. This will send his opponent flying into the air and backwards.
Class: Space/Time Duel Stance Element: Cosmic and Physical Rank: A Cooldown: 8 Fatal Rush: Oraxs puts his keyblade in front of his face the blade going across it and uses his dark powers and his strength to pull it down to the right of his body and lift it up slightly as there seems to be a resistance. His left arm out in front of him. As his right arm reaches a 70 degree angle, multi-color pyramids sprout out shifting colors in a cube like formation showing the corner of the invisible cube. Roman numerals up to 13 appear around Oraxs as a circle about 8 feet around Oraxs bursts out freezing his opponent in time, nearly immediately after this display, Oraxs does a sort of swift slide up to his opponent raising his keyblade in an upward arc for a first slash with his keyblade before following up with multiple other strikes. After his final attack, time unfreezes and all attacks are dealt to his opponent.
Example:
Fatal Rush:
Class: Ultimate Last Resort Element: Physical Rank: S3 Cooldown: 0 Yukikaze Super Zantetsu Counter X10! Very Flashy Name, But lives up to it. This Is Oraxs's Final move with this keyblade. Oraxs Puts his right leg foward and his left back, he brings up his keyblade back handed in his right hand, with his left he puts it on the back end of his blade making his arms form an X. The Keyblade creates a blue shield that covers the front of Oraxs. The sheild lasts for about 5 seconds than disappears. If he successfully blocks his opponents attack, he is pushed back the length of his keyblade, a heart shaped moon appears causing it to grow dark and all his opponents abilities are cancled, so if he or she is using an illusion or clone ability as well as any attack abilities it is cancled, then the opponents true position is revealed. Than the BASARA KO Music Begins To Play. Oraxs lifts up his keyblade holding it normally with the tip pointing towards the poor soul who attacked him and Stopga is cast upon him. Oraxs slides his right leg back, takes his right arm holding his keyblade and puts it back with his leg on an angle and puts his left hand on the crook of his elbow and takes an inescapable quick step and makes a slash now standing directly behind his opponent. Oraxs twirls his keyblade and puts it back into the sheath that hangs on his lower back, and the keyblade returns to its katana state. Shining Blue Slashes Form On his opponent extending off his body. The Moon shatters, and it turns to its original time of day or night. His opponent takes the damage of 7 Zantetsuken attacks. Oraxs can only use this attack when he is at very low health. This attack is supposed to be a finisher meaning. It Will Defeat His Opponent. Since he himself is on his final lengths he throws his power into this move. This attack will leave him near death or even kill him.
Example:
Name: Sealed Sword
Class: Longsword
Rank: S3-Rank
Description: Its an all stone sword made from the ancient stone of the gods. Its wrapped in an ancient sealing talisman bandage that sealed the power of the sword allowing it to have fate of it decided by it wielder. The blade hums with raw power from the gods.
Weapon Abilities: This sword is one of untapped potential creating the feeling of pure power by wielding it. It has no active abilities in its current state. But one passive ability.
Class: Passive Buff Name: Unknown Reasoning Description: The blade cannot be called out by Oraxs so it cannot be summoned except for unspecified conditoins therefore the blade cannot be decided in its fate until these conditions have been met.
Last edited by MasterOraxs on Sun Dec 01, 2013 4:21 pm; edited 20 times in total
Spira Alnetrei S4-Rank
Posts : 72 Join date : 2013-09-21 Age : 28 Location : Not telllin'.
Subject: Re: Shoganu, Oraxs Sun Sep 22, 2013 5:22 pm
Okay, first thing, a Keyblade isn't classified as a longsword, it's actually classified as a broadsword. and I see how it'd be hard to describe, I wasn't planning on you drawing it like that. As for the Scythe, I see the following and may look
Something a bit like:
Name: Soul Keeper Class: Scythe/Crux Rank: C-Rank Description: A large, black, reaper-style scythe, however often shaped like a crux for better use and control. The blade is extremely sharp, and designed to tear and hook on a back swing. The tip can be used as a spear if necessary, as it may be dull, it can still deal damage. (By the way, that's actually a paragraph. A paragraph can be 3-7 sentences.)
Weapon Abilities: The Soul Keeper's abilities lie within it's forms, and has three powered forms following it's normal form. - Form Name: Angel Hunter - Form Class: Dark Contract - Form Rank: B-Rank - Form Description: Angel Hunter, being a B-Rank form of Soul Keeper, doubles the scythe's blade for better reach, however weighs it down moderately. The blade takes the appearance of an Angle's Wing, however the only difference being that the blade is still just that, a blade. In addition, it appears to glow a dark purple with slight black lining.
- Form Name: Demon Hunter - Form Class: Divine Providence - Form Rank: A-Rank - Form Description: Demon Hunter, being Soul Keeper's A-Rank form, quadruples the scythe's blade for better reach, however slightly weighs it down. The blade takes the appearance of a Demon's Wing, however the only difference being that the the blade is still just that, a blade. In addition, it appears to glow a dark blue, with slight black lining.
- Form Name: Death Hunter - Form Class: Reaper or Shadows - Form Rank: S-Rank - Form Description: Death hunter, being Soul Keeper's S-Rank, and final form, enlarges the scythe's blade by six times it's normal size, however doesn't weigh it down. The blade appears to take the form of bone, similar to a Dragon's Skull, however there's a major difference. The blade is actually far stronger than Titanium, and though it may look like bone, it's actually magically inclined. In addition, the scythe's blade is covered in nothing more than a black aura, almost seeming alive.
That's just what it MIGHT look like, though you may word it a bit differently.
Last edited by Spira Alnetrei on Sun Sep 22, 2013 5:28 pm; edited 2 times in total (Reason for editing : Typos and Coding Errors.)
Spira Alnetrei S4-Rank
Posts : 72 Join date : 2013-09-21 Age : 28 Location : Not telllin'.
Subject: Re: Shoganu, Oraxs Fri Sep 27, 2013 12:10 am
The Scythe, currently, would be listed as S-Rank due to it's multiple forms, as well as it's many, uber powerful abilities. I can give you the scythe, however at a price. (Hehehe...)
As for the Keyblade, I'd prefer you just have a normal sword for now, such as a broadsword, or Gladius. The keyblade would be listed as a B-Rank, minimum due to it's abilities, however with the extra effects you'be added on, it's automatically boosted to an S2-Rank weapon. I'm sorry, but it's not going to happen. YET.
You may achieve these at a later time, but for now, I'm going to store them in a file so we can keep things sane around here.
Spira decided he would try to go about his training regimen again tonight, the moon full, a full month having passed since his bout with Ryoza, though something was off, something seemed wrong, so wrong, so terribly wrong. He could sense an aura, other than his own, dark, almost malicious in a sense as he continued to make his way center stage, his boots thudding against the ground heavily, his …